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Hoodwink
All rank tiers
More filters
Win Rate47.0%#108 overall
Pick Rate7.7%#47 overall
Matchups
+4.1
+3.8
+2.8
-2.1
-2.8
-3.3
Best against
Worst against
​
Safe Lane 
4.1%
45.0%
14%
W41%
D21%
L20%
4%
Suggested partners
​
Mid Lane 
7.7%
45.0%
4%
W28%
D28%
L34%
5%
Strongest against
​
Off Lane 
2.5%
45.6%
10%
W27%
D24%
L28%
10%
Suggested partners
​
Soft Support 
Most played
51.2%
47.9%
8%
W32%
D25%
L29%
6%
Suggested partners
​
Hard Support 
34.5%
47.2%
10%
W36%
D25%
L25%
5%
Suggested partners
Abilities
Acorn Shot
Unit Target ∙ Enemies
Bushwhack
Point Target
Max first
Best level 1
Scurry
No Target
Decoy
Unknown
New
Unknown
Unknown ∙ Units
New
Sharpshooter
Point Target
Level at 6
Upgrade
Talents
Sharpshooter Pierces Debuff Immunity
2 Acorn Shot Charges
-4 Armor Corruption
+125 Sharpshooter Max Damage
+2 Acorn Shot Bounces
+60 Bushwhack Damage+2.3%
-2s Bushwhack Cooldown
+1s Scurry Duration
Items
Boots
48%
48%
64%
Starting-1:40
50%
49%
48%
48%
Early0:00 - 15:00
71%
65%
58%
58%
Mid15:00 - 35:00
68%
67%
66%
63%
Late35:00+
70%
67%
66%
65%
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Details
Always at hand when trouble's afoot, Hoodwink lives to tangle with the threats that fill the haunted forest she adopted as her home. Toting a massive crossbow while still able to scurry through the woodland with the greatest of ease, Hoodwink is nearly impossible to keep tabs on in battle. Lose track and she'll pop out behind you -- your stunned carcass already dangling in one of her nets.
Hero ID
123
Aliases
squirrel, hw
LoreHoodwink's earliest years were spent in the idyllic expanse of green that once filled the edges of Krimwohl. But as that kingdom grew, and the needs of both her citizens and her armies became ravenous, rival ore and timber barons scratched and clawed to outpace each other in devouring the natural beauty of the border forests, gorging themselves to meet the demands of the changing land.

To those living in the ancient timberlands, the choice came down to following the line of refugees into the pacified zones, falling to Krimwohl's black powder and steel while defending their homes, or fleeing further north to tempt fate in the haunted glens and groves of the misty Wood Tomo'kan.

So it was in those treacherous northern mistwoods that Hoodwink came of age, dodging the horrific predators of the Tomo'kan, ingratiating herself with some of the local banditry whilst antagonizing others, and finding absolutely every which way to be underfoot whenever some interesting mischief arose--often allegedly the cause of it.

But when the faintest whiff of Krimwohl's fires eventually drifted into her adopted home, Hoodwink's thoughts turned to any family and friends who might have survived the invasion--now made to eke out lives in the razed lands whose wounds scarred her very soul--and she couldn't help but approach the edges of civilization to get a glimpse of the devils that had destroyed her old life.

There, she saw that the monsters from her childhood weren't monsters at all. They were just...people. Soldiers, laborers, merchants...and refugees. And the soldiers, even with their black powder and steel, were nothing compared to the dangers of the Tomo'kan--real dangers with tentacles and teeth--dangers she danced around like a twirling maple seed.

Knowing she can always find safe passage in the tangles of the Tomo'kan, where most warm-blooded folk wisely fear to tread, Hoodwink now strikes out against those who dare try to further pacify the wilds, happily taking what she likes from their belongings, destroying what she has no use for, and helping guide any kindred survivors back to a life in the green once again.